The game starts by throwing the die
The game features a turn-based mode and requires each player throwing the die on each turn
Each player is given 20 seconds to complete the turn. By forefeiting to complete the turn in a given time the player will remain on the same position as a penalty
The players are allowed to execute Timeouts. Timeout is a 60 seconds game pause with a cool down of 5 minutes. In case of an accidental network disconnection, the timeout will be executed automatically
Some fields feature obstacles to overcome, like pieces of wooden logs or bushes to jump over
Your expedition journal is a great way to stay informed about all the events happening during the game process. It acts as an explanantion and helping guide to your journey
Trap field forces the Jager to skip its turn
Some traps are unique and require interaction
The player will be able to avoid the trap by consuming 2 energy points or fulfilling the condition of the trap
Opportunity field allows the player to have another turn by throwing the die again
The player will be able to make another turn or replenish 2 units of energy, which can come in handy when using abilities or overcoming traps
The player must trasition to the allocated field
This is a compulsory field and therefore the player is obliged to navigate across the field
This is an ancient portal field which teleports a chosen player for a duel. The loser of the duel has to go back 10 spaces from the duel
This field is compulsory for execution. No bailouts available
Special fields open up a new way of interacting with NPCs and other buildings for the benefit of the player
The Pier and the Boat
The pier is located at field 22 and opens a shortcut all the way accross the shore to the field 28. The player is required to provide resources to the Sailor (Pirate, let's be honest) in order to the get access to the boat that will carry the player to the other pier
The Lighthouse
Lighthouse is located at field 29 and highlights 15 fields ahead of Jager that contain resourses
The Riddle
The Saintmount Head is located on the field 49 and can open up a passage all the way to field 60 only if the player provides a correct answer to the Saintmount's riddle. It will be challenging and a good word of advice, do your homework.
Death field returns the player back to the start
This field is compulsory for execution. No bailouts available
TERRAINS
Press the images to learn more
The board consist of 6 terrains, 5 of which affect the Jager or the die count behaviour. It is an additional challenge the player has to overcome in order to reach the final destination. Do not underestimate the terrains, because they can make your life quite difficult. Use your energy and abilities wisely
DIGGING, RESOURCES & BUILDING
The game features digging mechanics
Whilst the other players wait their turn they can freely move accross the field, interact with some of its surroundings and dig. Digging is a feature used for collecting resources
Resources can be traded for shortcuts and building fortifications to create additional obstacles for othe Jagers behind
There are two types of fortifications a player can build: Tripping line and Fort. The first option is a lot more affordable and can be avoided by jumping over it. The fort would require a lot more resources, but makes it more challenging to overome. In order to pass the Fort, the player is required to destroy the gates. By failing to do so the player will remain on the same field as the fort until further destruction